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- QQRKSRC1
- // Configuration file for Torque
- // This file has been written by QuArK QuArK 6.4 alpha
- // It's the text version of file: DataTorque.qrk
-
- //$Header: /cvsroot/quark/runtime/addons/Torque/DataTorque.qrk,v 1.3 2005/02/17 18:49:45 cdunde Exp $: /cvsroot/quark/runtime/addons/Torque/DataTorque.qrk,v 1.2 2004/12/22/ 09:18:44 cdunde Exp $
- // ----------- REVISION HISTORY ------------
- //$Log: DataTorque.qrk,v $
- //Revision 1.3 2005/02/17 18:49:45 cdunde
- //To add Color Picker for Worldspawn and Header that was dropped.
- //
- //Revision 1.2 2004/12/22/ 09:18:44 cdunde
- //To add Color-picker function for all lights.
- //
- //Revision 1.1 2002/04/08 11:02:16 tiglari
- //Add support for Torque (from Desmond Fletcher)
- //
- //Revision 0.1 2001/10/31 16:00:00 fletcher
- //First build of Torque entities
- //
- // ----------- MANUAL REVISION HISTORY ------------
- //
- // 2001-10-31 Started history
- //
- //
-
- {
- QuArKProtected = "1"
- Description = "Base Torque data"
- Torque setup.qctx =
- {
- Game = "Torque"
- HTML = "help\index.html"
- }
- NewFiles.qtx =
- {
- ToolBox = "New files..."
- Root = "Torque file types.qtxfolder"
- Torque file types.qtxfolder =
- {
- Pk3.pk3 =
- {
- }
- }
- }
- t_orig:incl =
- {
- origin = "0 0 0"
- }
- TorqueEntities.qtx =
- {
- ToolBox = "New map items..."
- Root = "Torque Entities.qtxfolder"
- Torque Entities.qtxfolder =
- {
- quarantine player scale:g =
- {
- _color = "1 0 0"
- ;view = "20"
- redbox:p =
- {
- side:f =
- {
- v = '-15.99997 15.99998 31.99998 -144.00000 15.99998 31.99998 -15.99997
- 15.99998 160'
- tv = '-32 15.99998 -24 15.99998 -32 1.99999'
- tex = "stain1"
- }
- side:f =
- {
- v = '16.00003 15.99998 31.99998 16.00003 144.00000 31.99998 16.00003
- 15.99998 160'
- tv = '-31.99998 15.99998 -23.99999 15.99998 -31.99998 1.99999'
- tex = "stain1"
- }
- side:f =
- {
- v = '0.00003 -16 31.99998 128.00000 -16 31.99998 0.00003 -16 160'
- tv = '-16 15.99998 -8 15.99998 -16 1.99999'
- tex = "stain1"
- }
- side:f =
- {
- v = '-15.99997 0 31.99998 -15.99997 -128 31.99998 -15.99997 0 160'
- tv = '-15.99998 15.99998 -7.99999 15.99998 -15.99998 1.99999'
- tex = "stain1"
- }
- front:f =
- {
- v = '-15.99997 15.99998 71.99998 112.00000 15.99998 71.99998 -15.99997
- 144.00000 71.99998'
- tv = '-31.99998 0 -31.99998 8 -23.99999 0'
- tex = "stain1"
- }
- back:f =
- {
- v = '-15.99997 15.99998 16 112.00000 15.99998 16 -15.99997 -112 16'
- tv = '0 0 0 -8 -8 0'
- tex = "stain1"
- }
- }
- }
- Brush-based entities.qtxfolder =
- {
- detail:b =
- {
- ;incl = "brush64"
- ;desc = "Detail Brush Entity"
- }
- collision:b =
- {
- ;incl = "brush64"
- ;desc = "Collision Brush Entity"
- }
- vehicle_collision:b =
- {
- ;incl = "brush64"
- ;desc = "Vehicle Collision Brush Entity"
- }
- portal:b =
- {
- ;incl = "brush64"
- ;desc = "Portal Brush Entity"
- ambient_light = "0"
- }
- }
- light_* entities.qtxfolder =
- {
- light_emitter_point:e =
- {
- origin = "0 0 0"
- ;desc = "Point emitter"
- state_index = "0"
- falloff_type = "1"
- falloff1 = "10"
- falloff2 = "100"
- falloff3 = "0"
- }
- light_emitter_spot:e =
- {
- origin = "0 0 0"
- ;desc = "Spot emitter"
- direction = "0 0 -1"
- theta = "0.2"
- phi = "0.4"
- }
- light_omni:e =
- {
- origin = "0 0 0"
- ;desc = "Omni Light"
- color = "255 255 255"
- alarm_type = "0"
- falloff1 = "10"
- falloff2 = "100"
- }
- light_spot:e =
- {
- origin = "0 0 0"
- ;desc = "Spot Light"
- color = "255 255 255"
- alarm_type = "0"
- falloff1 = "10"
- falloff2 = "100"
- distance1 = "10"
- distance2 = "100"
- }
- light_strobe:e =
- {
- origin = "0 0 0"
- ;desc = "Strobe Light"
- spawnflags = "1"
- alarm_type = "0"
- color1 = "255 255 255"
- color2 = "0 0 0"
- falloff1 = "10"
- falloff2 = "100"
- }
- light_pulse:e =
- {
- origin = "0 0 0"
- ;desc = "Pulse Light"
- spawnflags = "1"
- alarm_type = "0"
- color1 = "255 255 255"
- color2 = "0 0 0"
- falloff1 = "10"
- falloff2 = "100"
- }
- light_pulse2:e =
- {
- origin = "0 0 0"
- ;desc = "Prog. Pulse Light"
- spawnflags = "1"
- alarm_type = "0"
- color1 = "255 255 255"
- color2 = "0 0 0"
- falloff1 = "10"
- falloff2 = "100"
- attack = "1.0"
- sustain1 = "1.0"
- decay = "1.0"
- sustain2 = "1.0"
- }
- light_flicker:e =
- {
- origin = "0 0 0"
- ;desc = "Flicker Light"
- spawnflags = "1"
- alarm_type = "0"
- color1 = "255 255 255"
- color2 = "0 0 0"
- color3 = "0 0 0"
- color4 = "0 0 0"
- color5 = "0 0 0"
- falloff1 = "10"
- falloff2 = "100"
- }
- light_runway:e =
- {
- origin = "0 0 0"
- ;desc = "Runway Light"
- color = "255 255 255"
- spawnflags = "1"
- alarm_type = "0"
- pingpong = "0"
- steps = "0"
- falloff1 = "10"
- falloff2 = "100"
- }
- }
- Special entities.qtxfolder =
- {
- MirrorSurface:e =
- {
- ;desc = "Mirror Surface Entity"
- origin = "0 0 0"
- alpha_level = "0"
- }
- target:e =
- {
- origin = "0 0 0"
- ;desc = "Target"
- }
- trigger:b =
- {
- ;incl = "brush64"
- ;desc = "Trigger Entity"
- }
- Door_Elevator:b =
- {
- ;incl = "brush64"
- ;desc = "Door or Elevator"
- }
- Force_Field:b =
- {
- ;incl = "brush64"
- ;desc = "Force Field"
- color = "125 216 232"
- }
- path_node:e =
- {
- origin = "0 0 0"
- ;desc = "Path Node"
- next_time = "1000"
- }
- path_start:e =
- {
- origin = "0 0 0"
- ;desc = "Path Start"
- next_time = "1000"
- }
- ai_special_node:e =
- {
- origin = "0 0 0"
- ;desc = "AI Special Node"
- }
- }
- }
- }
- Entity forms.qctx =
- {
- t_Targetname:incl =
- {
- name: =
- {
- txt = "&"
- hint = "Target source"
- }
- }
- t_Target:incl =
- {
- target: =
- {
- txt = "&"
- hint = "Target destination"
- }
- }
- t_LightAnimFlags:incl =
- {
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "Auto start"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "Loop to end frame"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "Random frame"
- }
- }
- t_LightAnimSpeed:incl =
- {
- speed: =
- {
- txt = "&"
- hint = "Speed"
- typ = "C"
- items = "Very slow"$0D"Slow"$0D"Normal"$0D"Fast"$0D"Very fast"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- }
- t_LightFalloffs:incl =
- {
- }
- worldspawn:form =
- {
- detail_number: =
- {
- txt = "&"
- hint = "Shape's detail (LOD 0-3) index"
- }
- min_pixels: =
- {
- txt = "&"
- hint = "Minimum pixels for detail"
- }
- geometry_scale: =
- {
- txt = "&"
- hint = "Geometry scale (32~1meter; must be a power of 2)"
- }
- light_geometry_scale: =
- {
- txt = "&"
- hint = "Lighting scale (32 good start; must be a power of 2)"
- }
- ambient_color: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Ambient color (RGB)"
- }
- emergency_ambient_color: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Emergency ambient color (RGB)"
- }
- mapversion: =
- {
- txt = "&"
- hint = "Set this to a value of '220',"$0D"if you want QuArK to write i"
- "n WorldCraft 3.3 .MAP format"$0D"Leave blank when using the -q <2 or 3> switch for Quake style maps"
- }
- }
- detail:form =
- {
- }
- collision:form =
- {
- }
- vehicle_collision:form =
- {
- }
- portal:form =
- {
- ambient_light: =
- {
- txt = "&"
- hint = "Ambient Light"
- typ = "C"
- items = "Does not pass through"$0D"Passes through"
- values = "0"$0D"1"
- }
- }
- MirrorSurface:form =
- {
- alpha_level: =
- {
- txt = "&"
- hint = "Translucency"
- typ = "C"
- items = "Fully mirrored"$0D"AlphaLevel=0.167"$0D"AlphaLevel=0.33"$0D"A"
- "lphaLevel=0.5"$0D"AlphaLevel=0.67"$0D"AplhaLevel=0.83"$0D"Use textur"
- "e's alpha channel"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"$0D"5"$0D"6"
- }
- }
- target:form =
- {
- name: =
- {
- txt = "&"
- hint = "Target source"
- }
- }
- light_emitter_point:form =
- {
- target: =
- {
- txt = "&"
- hint = "Target destination"
- }
- state_index: =
- {
- txt = "&"
- hint = "State index"
- }
- falloff_type: =
- {
- txt = "&"
- hint = "Falloff type"
- typ = "C"
- items = "Distance"$0D"Linear"
- values = "0"$0D"1"
- }
- falloff1: =
- {
- txt = "&"
- hint = "Falloff1"
- }
- falloff2: =
- {
- txt = "&"
- hint = "Falloff2"
- }
- falloff3: =
- {
- txt = "&"
- hint = "Falloff3"
- }
- }
- light_emitter_spot:form =
- {
- target: =
- {
- txt = "&"
- hint = "Target destination"
- }
- direction: =
- {
- txt = "&"
- hint = "Direction"
- }
- theta: =
- {
- txt = "&"
- hint = "Inner angle"
- }
- phi: =
- {
- txt = "&"
- hint = "Outer angle"
- }
- }
- light_omni:form =
- {
- color: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color (R G B)"
- }
- alarm_type: =
- {
- txt = "&"
- hint = "Alarm Type"
- typ = "C"
- items = "Normal only"$0D"Alarm only"$0D"Both Alarm and Normal"
- values = "0"$0D"1"$0D"2"
- }
- falloff1: =
- {
- txt = "&"
- hint = "Falloff1"
- }
- falloff2: =
- {
- txt = "&"
- hint = "Falloff2"
- }
- }
- light_spot:form =
- {
- target: =
- {
- txt = "&"
- hint = "Target destination"
- }
- color: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color (R G B)"
- }
- alarm_type: =
- {
- txt = "&"
- hint = "Alarm Type"
- typ = "C"
- items = "Normal only"$0D"Alarm only"$0D"Both Alarm and Normal"
- values = "0"$0D"1"$0D"2"
- }
- falloff1: =
- {
- txt = "&"
- hint = "Falloff1"
- }
- falloff2: =
- {
- txt = "&"
- hint = "Falloff2"
- }
- distance1: =
- {
- txt = "&"
- hint = "Inner distance"
- }
- distance2: =
- {
- txt = "&"
- hint = "Outer distance"
- }
- }
- light_strobe:form =
- {
- name: =
- {
- txt = "&"
- hint = "Target source"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed"
- typ = "C"
- items = "Very slow"$0D"Slow"$0D"Normal"$0D"Fast"$0D"Very fast"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "Auto start"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X2"
- cap = "Loop to end frame"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X4"
- cap = "Random frame"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "Auto start"
- }
- alarm_type: =
- {
- txt = "&"
- hint = "Alarm Type"
- typ = "C"
- items = "Normal only"$0D"Alarm only"
- values = "0"$0D"1"
- }
- color1: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color1 (R G B)"
- }
- color2: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color2 (R G B)"
- }
- falloff1: =
- {
- txt = "&"
- hint = "Falloff1"
- }
- falloff2: =
- {
- txt = "&"
- hint = "Falloff2"
- }
- }
- light_pulse:form =
- {
- name: =
- {
- txt = "&"
- hint = "Target source"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed"
- typ = "C"
- items = "Very slow"$0D"Slow"$0D"Normal"$0D"Fast"$0D"Very fast"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "Auto start"
- }
- alarm_type: =
- {
- txt = "&"
- hint = "Alarm Type"
- typ = "C"
- items = "Normal only"$0D"Alarm only"
- values = "0"$0D"1"
- }
- color1: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color1 (R G B)"
- }
- color2: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color2 (R G B)"
- }
- falloff1: =
- {
- txt = "&"
- hint = "Falloff1"
- }
- falloff2: =
- {
- txt = "&"
- hint = "Falloff2"
- }
- }
- light_pulse2:form =
- {
- name: =
- {
- txt = "&"
- hint = "Target source"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "Auto start"
- }
- alarm_type: =
- {
- txt = "&"
- hint = "Alarm Type"
- typ = "C"
- items = "Normal only"$0D"Alarm only"
- values = "0"$0D"1"
- }
- color1: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color1 (R G B)"
- }
- color2: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color2 (R G B)"
- }
- falloff1: =
- {
- txt = "&"
- hint = "Falloff1"
- }
- falloff2: =
- {
- txt = "&"
- hint = "Falloff2"
- }
- attack: =
- {
- txt = "&"
- hint = "Attack"
- }
- sustain1: =
- {
- txt = "&"
- hint = "Sustain1"
- }
- decay: =
- {
- txt = "&"
- hint = "Decay"
- }
- sustain2: =
- {
- txt = "&"
- hint = "Sustain2"
- }
- }
- light_flicker:form =
- {
- name: =
- {
- txt = "&"
- hint = "Target source"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed"
- typ = "C"
- items = "Very slow"$0D"Slow"$0D"Normal"$0D"Fast"$0D"Very fast"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "Auto start"
- }
- alarm_type: =
- {
- txt = "&"
- hint = "Alarm Type"
- typ = "C"
- items = "Normal only"$0D"Alarm only"
- values = "0"$0D"1"
- }
- color1: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color1 (R G B)"
- }
- color2: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color2 (R G B)"
- }
- color3: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color3 (R G B)"
- }
- color4: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color4 (R G B)"
- }
- color5: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color5 (R G B)"
- }
- falloff1: =
- {
- txt = "&"
- hint = "Falloff1"
- }
- falloff2: =
- {
- txt = "&"
- hint = "Falloff2"
- }
- }
- light_runway:form =
- {
- name: =
- {
- txt = "&"
- hint = "Target source"
- }
- target: =
- {
- txt = "&"
- hint = "Target destination"
- }
- speed: =
- {
- txt = "&"
- hint = "Speed"
- typ = "C"
- items = "Very slow"$0D"Slow"$0D"Normal"$0D"Fast"$0D"Very fast"
- values = "0"$0D"1"$0D"2"$0D"3"$0D"4"
- }
- color: =
- {
- txt = "&"
- Typ = "L[3]"
- hint = "Color (R G B)"
- }
- spawnflags: =
- {
- txt = "&"
- typ = "X1"
- cap = "Auto start"
- }
- alarm_type: =
- {
- txt = "&"
- hint = "Alarm Type"
- typ = "C"
- items = "Normal only"$0D"Alarm only"
- values = "0"$0D"1"
- }
- pingpong: =
- {
- txt = "&"
- hint = "Ping pong?"
- typ = "C"
- items = "No"$0D"Yes"
- values = "0"$0D"1"
- }
- steps: =
- {
- txt = "&"
- hint = "Steps"
- }
- falloff1: =
- {
- txt = "&"
- hint = "Falloff1"
- }
- falloff2: =
- {
- txt = "&"
- hint = "Falloff2"
- }
- }
- trigger:form =
- {
- name: =
- {
- txt = "&"
- hint = "Trigger Name"
- }
- }
- Door_Elevator:form =
- {
- name: =
- {
- txt = "&"
- hint = "Name"
- }
- path_name: =
- {
- txt = "&"
- hint = "Path Description"
- }
- trigger0_name: =
- {
- txt = "&"
- hint = "Trigger 0"
- }
- trigger1_name: =
- {
- txt = "&"
- hint = "Trigger 1"
- }
- trigger2_name: =
- {
- txt = "&"
- hint = "Trigger 2"
- }
- trigger3_name: =
- {
- txt = "&"
- hint = "Trigger 3"
- }
- trigger4_name: =
- {
- txt = "&"
- hint = "Trigger 4"
- }
- trigger5_name: =
- {
- txt = "&"
- hint = "Trigger 5"
- }
- trigger6_name: =
- {
- txt = "&"
- hint = "Trigger 6"
- }
- trigger7_name: =
- {
- txt = "&"
- hint = "Trigger 7"
- }
- }
- Force_Field:form =
- {
- name: =
- {
- txt = "&"
- hint = "Name"
- }
- color: =
- {
- txt = "&"
- hint = "Field color"
- }
- trigger0_name: =
- {
- txt = "&"
- hint = "Trigger 0"
- }
- trigger1_name: =
- {
- txt = "&"
- hint = "Trigger 1"
- }
- trigger2_name: =
- {
- txt = "&"
- hint = "Trigger 2"
- }
- trigger3_name: =
- {
- txt = "&"
- hint = "Trigger 3"
- }
- trigger4_name: =
- {
- txt = "&"
- hint = "Trigger 4"
- }
- trigger5_name: =
- {
- txt = "&"
- hint = "Trigger 5"
- }
- trigger6_name: =
- {
- txt = "&"
- hint = "Trigger 6"
- }
- trigger7_name: =
- {
- txt = "&"
- hint = "Trigger 7"
- }
- }
- path_node:form =
- {
- name: =
- {
- txt = "&"
- hint = "Name"
- }
- next_node: =
- {
- txt = "&"
- hint = "Next Node"
- }
- next_time: =
- {
- txt = "&"
- hint = "MS to next node"
- }
- }
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